[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [stopmusic] [Dialog] [Delay(time=1)] [playMusic(key="$wasteland_loop", volume=0.6)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="其实,自从我来到维多利亚,我的书稿撰写工作就停滞了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [interlude(maskid = "ui_cutin_mask_vertical", style = 1, size = "500, 720",offset = "120,0", channel = 2)] [interlude(channel = 2, type = 2, name = "bg_light", afrom = 0, ato = 1, aduration = 2, sfrom = "1.9,1.9", sto = "1.9,1.9", sduration = 0)] [interlude(channel = 2, type = 1, slot = "m", offset = "120,100", name = "cutin_char_4",sfrom = "1.3,1.3", sto = "1.3,1.3", aduration = 2,block=false)] [interlude(channel = 2, type = 1, slot = "m", pfrom = "120,100", pto = "170,100", duration = 40)] [Dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="......在我还在当佣兵的时候,我把大部分空闲时间都花在了撰写它上面。一本结束之后,又是新的一本,那时我简直有写不完的话。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="可是,自从我加入了军事委员会,我倒是已经很久没有翻开那些笔记了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我获得了看似更高的地位与权限,我不再仅仅指挥一两支佣兵小队行动,整个战场的沙盘在我眼前铺开。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我却对我笔下的内容越来越厌倦。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我曾以为,一位记录者最重要的品德,就是忠于他的记述。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="可我渐渐发现,这些书变成了关于一次次相似浪潮的回响,一场场相同悲剧的复现。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这些东西我们已用肉身体验过,用灵魂感受过,又何必将其化为这些......空泛的文字和结论。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="已经足够了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [interlude(channel = 2,clear = true,duration = 2)] [delay(time=2)] [Dialog] [charslot] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [Background(image="bg_ltroom", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="那是什么时候的事情来着?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我记得,那是去年的九月......去年夏天特别漫长。",block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Delay(time=1)] [charslot(slot="l",name="avg_npc_393_1#10$1",duration=0.7)] [charslot(slot="r",name="avg_npc_404_1#1$1",duration=0.7)] [delay(time=1)] [charslot(slot="l",name="avg_npc_393_1#10$1",focus="l")] [name="赫德雷"]将军,市长死了。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]你的佩剑上还沾着血。 [name="曼弗雷德"]希望军事委员会的剑和佣兵的剑一样顺手。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]只要是武器,都没什么区别。 [Dialog] [charslot(slot="l",name="avg_npc_393_1#1$1",focus="none")] [Sticker(id="st1", multi = true, text="我记得那时他看了我一眼。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n但我还不清楚他的深意。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [Delay(time=0.5)] [playsound(key="$d_gen_transmissionget", volume=0.6)] [Delay(time=2)] [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]......了解。 [Dialog] [PlaySound(key="$transmission",volume=0.6)] [delay(time=1)] [charslot(slot="l",name="avg_npc_393_1#10$1",focus="l")] [name="赫德雷"]雇佣兵刚刚发来消息,参与策划刺杀摄政王的十四名议员已经被逮捕。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]其他的议员什么态度? [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]他们没有态度。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]我原以为你的做法会更直接。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]如果军事委员会需要,我会立即处决所有议员。 [charslot(slot="r",name="avg_npc_404_1#6$1",focus="r")] [name="曼弗雷德"]对于现在的处境,这就够了,飞空艇的建造还没有完成,我们还需要一点额外的耐心。 [name="曼弗雷德"]把你的人撤下来吧,食腐者之王阁下的军团到了。 [charslot(slot="l",name="avg_npc_393_1#3$1",focus="l")] [name="赫德雷"]......军团? [Dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我的声音有点颤抖。食腐者的军团。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这个名字和我过去在战争中接触到的绝大部分“军事力量”差别有如云泥。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="l",name="avg_npc_393_1#3$1",focus="l")] [name="赫德雷"]什么时候?怎么做到的? [name="赫德雷"]卡兹戴尔的部队无论从什么方向进入维多利亚,都必然会穿过大公爵的领土,无论怎么隐蔽,这么大的一支部队都不可能—— [charslot(slot="r",name="avg_npc_404_1#6$1",focus="r")] [name="曼弗雷德"]阁下已经抵达伦蒂尼姆近郊,直属于他的两支整编的王庭军已经在城外驻扎。 [charslot(slot="l",name="avg_npc_393_1#7$1",focus="l")] [name="赫德雷"]...... [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]我明白了。我会命令雇佣兵撤出。 [charslot(slot="r",name="avg_npc_404_1#6$1",focus="r")] [name="曼弗雷德"]那位莱托中校已经和摄政王殿下谈过,接下来,他和他的城防军会接管伦蒂尼姆的所有行政事务。 [name="曼弗雷德"]表面上,因为“驻军叛乱”,伦蒂尼姆会进入城防军主导的半军事管制状态。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]这恐怕瞒不住大公爵们,他们在城内的情报网很发达。在接下来的几个月里,他们一定会开始战争动员。 [charslot(slot="r",name="avg_npc_404_1#6$1",focus="r")] [name="曼弗雷德"]不会那么久,最快的一支部队很可能在二十天内出现在伦蒂尼姆的城墙之下。 [name="曼弗雷德"]但不用担心,无论最先抵达的是谁,他们都不会轻举妄动。 [charslot(slot="r",name="avg_npc_404_1#4$1",focus="r")] [name="曼弗雷德"]任何胆敢单独进军的公爵都会成为其他所有人共同的敌人,就像两年前温德米尔公爵的那次失败的奔袭一样。 [name="曼弗雷德"]她的高速军舰甚至没有成功开出自己的驻防地,就被自己人拦了下来,可笑。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]温德米尔公爵......她是一个敏锐的人,她在摄政王刚与维多利亚有所接触时,就一直在警告议会。 [charslot(slot="r",name="avg_npc_404_1#6$1",focus="r")] [name="曼弗雷德"]邀请我们进入伦蒂尼姆的不仅仅是卡文迪许一位。所有公爵都希望摄政王殿下能作为“军事附庸”帮他们处理一些棘手的问题。 [name="曼弗雷德"]懂吗?这位温德米尔公爵也不例外。铁腕军人的身份背后,依然遵循着王公贵族们的游戏逻辑。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]她只是最急着把我们放回工具箱的那一位。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]......我听说,维多利亚威名赫赫的蒸汽骑士,已经不复存在了。 [charslot(slot="r",name="avg_npc_404_1#9$1",focus="r")] [name="曼弗雷德"]你很会打探消息,赫德雷。对于军人,这不是个好品质。 [charslot(slot="l",name="avg_npc_393_1#10$1",focus="l")] [name="赫德雷"]我是个雇佣兵,将军。 [name="赫德雷"]摄政王和军事委员会的谋划很成功。匪夷所思。萨卡兹竟然真的在维多利亚的首都站稳了脚跟。 [name="赫德雷"]公爵们需要一支容易切割的部队来弹压异己,议会也同样急需一支“恰当”的防卫力量,以免再有人效仿那两位愚蠢公爵的军事冒险。 [name="赫德雷"]在他们看来,刚结束内战不久的萨卡兹就刚巧合适,开袋即食,用完即弃。 [name="赫德雷"]如今,我们控制了工业区,控制了议会,乃至碎片大厦也很快就能被我们掌控。摄政王真的拿下了伦蒂尼姆。 [charslot(slot="l",name="avg_npc_393_1#6$1",focus="l")] [name="赫德雷"]但是我们搬不走这座城市。 [name="赫德雷"]我们可以挑起纷争,然后呢?跟着伦蒂尼姆一起被其他国家的联军埋葬? [name="赫德雷"]军事委员会的计划到底是什么? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [Sticker(id="st1", multi = true, text="我知道自己有些激进了。但太乖巧反而会引起怀疑。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_paper2")] [delay(time=1)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="可曼弗雷德根本没有正视我,他在......翻一本书。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n没有书名。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="r",name="avg_npc_404_1#3$1",focus="r")] [name="曼弗雷德"]佣兵的问题也很多吗,赫德雷?是不是我过于优待你了? [charslot(slot="l",name="avg_npc_393_1#10$1",focus="l")] [name="赫德雷"]我只是需要知道任务目标是什么。 [Dialog] [charslot(slot="r",name="avg_npc_404_1#3$1",focus="r")] [delay(time=0.5)] [PlaySound(key="$d_avg_paper1")] [delay(time=1)] [name="曼弗雷德"]我所认识的佣兵,更喜欢打听哪里的雇主更大方,琢磨怎么抢劫萨科塔的商队。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]......只是个人习惯不同。 [Dialog] [charslot(slot="r",name="avg_npc_404_1#3$1",focus="r")] [delay(time=0.5)] [playsound(key="$book_close")] [delay(time=1)] [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]“个人习惯”。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="眼前这位军事委员会的将军将视线从书本上移开,我听说他在这里的地位不仅仅是因为他的军衔,他和特雷西斯的关系很特殊。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这就意味着,必须格外谨慎。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我稍稍低下头,尽量表现出足够的尊重和谦卑。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]你的眼睛还好吗? [charslot(slot="l",name="avg_npc_393_1#10$1",focus="l")] [name="赫德雷"]......会稍稍影响挥剑时的距离判断,我会尽快克服。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]我收到了你的审讯记录,刺客是一名叫伊内丝的女人,也是雇佣兵。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]我们确实没有预料到,伊内丝这样的萨卡兹会被议会买通,刺杀摄政王。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]伊内丝死了,你为此瞎了一只眼睛。你会获得军事委员会的嘉奖。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]我并不需要嘉奖。 [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]那你会获得报酬,像个雇佣兵一样。 [name="曼弗雷德"]毕竟你和伊内丝,还有个代号W的疯子,你们领导佣兵小队活动了很久,疤痕商场的老萨卡兹对你的评价很高。 [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]...... [charslot(slot="r",name="avg_npc_404_1#4$1",focus="r")] [name="曼弗雷德"]杀她,你很果断。 [charslot(slot="l",name="avg_npc_393_1#2$1",focus="l")] [name="赫德雷"]佣兵就只会这样生活,为了活下去,我们什么都会做。 [charslot(slot="r",name="avg_npc_404_1#4$1",focus="r")] [name="曼弗雷德"]哪怕杀死同僚? [charslot(slot="l",name="avg_npc_393_1#1$1",focus="l")] [name="赫德雷"]哪怕杀死同僚。 [charslot(slot="r",name="avg_npc_404_1#4$1",focus="r")] [name="曼弗雷德"]那你总有一天也会来杀掉我。是吗? [charslot(slot="l",name="avg_npc_393_1#7$1",focus="l")] [name="赫德雷"]...... [charslot(slot="r",name="avg_npc_404_1#6$1",focus="r")] [name="曼弗雷德"]你刚才问我,军事委员会的计划到底是什么? [name="曼弗雷德"]我们的计划只制定到战争爆发,接下来的,就是......他们的计划了。 [name="曼弗雷德"]这里是仇恨的中心,这里也会被仇恨埋葬。 [name="曼弗雷德"]一如你写的那些小册子,一如我们经历的所有战争。 [charslot(slot="l",name="avg_npc_393_1#3$1",focus="l")] [name="赫德雷"]您原来...... [charslot(slot="r",name="avg_npc_404_1#1$1",focus="r")] [name="曼弗雷德"]没什么。继续写下去吧。 [name="曼弗雷德"]任务很重,你要承担起责任。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [Sticker(id="st1", multi = true, text="如今,军事委员会在伦蒂尼姆的职责已经完成了,只要碎片大厦启动过一次,战争的风暴就不可阻挡。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n那么,特雷西斯还想做什么?",block = true)] [Sticker(id="st1", multi = true, text="\n我们还能做什么?",block = true)] [Sticker(id="st1")] [charslot] [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="37_g10_wildbattlefield", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(key="$saferoom_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_4087_ines_1#14$1",duration=0.7)] [delay(time=1)] [charslot(slot="m",name="avg_4087_ines_1#14$1",focus="m")] [name="伊内丝"]记完你的笔记了? [Dialog] [charslot] [name="赫德雷"]不,我什么都没写。 [name="赫德雷"]我只是重新打磨了下这把剑,雇佣兵的重剑......我已经很久没用过了。 [Dialog] [PlaySound(key="$d_avg_unsheathe",volume=0.4)] [delay(time=1)] [charslot(slot="m",name="avg_4088_hodrer_1#1$1",duration=2)] [delay(time=3)] [charslot(slot="m",name="avg_npc_412_1#7$1",focus="m")] [name="W"]你可真绝情。 [charslot(slot="m",name="avg_4088_hodrer_1#9$1",focus="m")] [name="赫德雷"]你如果想要的话,我可以转赠给你。 [charslot(slot="m",name="avg_npc_412_1#1$1",focus="m")] [name="W"]剑?效率低,没兴趣。 [charslot(slot="m",name="avg_4087_ines_1#14$1",focus="m")] [name="伊内丝"]唉......你居然还抽空修了修头发? [charslot(slot="m",name="avg_4087_ines_1#3$1",focus="m")] [name="伊内丝"]也是,接下来你可没有时间像在伦蒂尼姆那样,每天给头发抹护理膏。 [charslot(slot="m",name="avg_4088_hodrer_1#9$1",focus="m")] [name="赫德雷"]只是这样更方便。 [charslot(slot="m",name="avg_4087_ines_1#3$1",focus="m")] [name="伊内丝"]你该留着那套衣服,说不定可以继续扮演饱受将军器重的佣兵领袖呢? [charslot(slot="m",name="avg_npc_412_1#1$1",focus="m")] [name="W"]军队里的人是怎么说的来着?服从是天职? [charslot(slot="m",name="avg_4088_hodrer_1#1$1",focus="m")] [name="赫德雷"]雇佣兵的天职是拿报酬,别拿抚恤。好了,你们两个省点口水吧。 [name="赫德雷"]这里是防线侦察范围的缺口吗? [charslot(slot="m",name="avg_npc_412_1#8$1",focus="m")] [name="W"]在还没打起来之前,是。 [charslot(slot="m",name="avg_npc_412_1#6$1",focus="m")] [name="W"]至于现在嘛......他们都开始进军了。就算公爵们的关系再差,这条阵线合围也是迟早的事。 [charslot(slot="m",name="avg_npc_412_1#3$1",focus="m")] [name="W"]你确定你说的那个人会从这里走?从这个位置可还能看见碎片大厦那一炮的天灾云呢。 [charslot(slot="m",name="avg_4088_hodrer_1#1$1",focus="m")] [name="赫德雷"]天灾的落点是威灵顿公爵和食腐者之王交战的前线。铁公爵恐怕会收缩阵线。 [name="赫德雷"]至于温德米尔,在她把她的女儿送回移动要塞之前,恐怕没有余力马上铺开自己的兵力。 [name="赫德雷"]那个人要从伦蒂尼姆离开,能选的路线可不多。 [stopmusic(fadetime=1.5)] [charslot(slot="m",name="avg_4087_ines_1#1$1",focus="m")] [name="伊内丝"]等等。来了。 [multiline(name="伊内丝")]阴影的速度很快。像是...... [charslot(slot="m",name="avg_4087_ines_1#13$1",focus="m")] [multiline(name="伊内丝")]呃,多边形的......线团? [playMusic(intro="$escape_intro",key="$escape_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_412_1#2$1",focus="m")] [name="W"]多边形线团? [charslot(slot="m",name="avg_4087_ines_1#9$1",focus="m")] [name="伊内丝"]形状总体呈多边形,但很不规则。 [name="伊内丝"]是源石技艺,大概率用肉眼是捕捉不到的,否则她也来不了这里。 [charslot(slot="m",name="avg_4088_hodrer_1#7$1",focus="m")] [name="赫德雷"]确认目标。只能粗暴一点了。 [Dialog] [charslot(slot="m",name="avg_4088_hodrer_1#7$1",focus="none")] [playsound(key="$rungeneral", volume=0.6)] [delay(time=1)] [charslot(slot="m",name="avg_4088_hodrer_1#7$1",focus="m")] [name="赫德雷"]W—— [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我回过头去,人已经不在了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n下一秒,爆炸声震耳欲聋。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [CameraShake(duration=2.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.9)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [delay(time=3)] [charslot(slot="m",name="avg_4088_hodrer_1#2$1",focus="m")] [name="赫德雷"]唉......跟上! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="37_g10_wildbattlefield", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="巨大的灰尘遮掩了周遭的一切。但我们并没有发现什么像样的巫术载具或是奇异的飞行器。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\nW下手依然没轻没重,要是真的误伤了巫妖......",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我拨开烟雾,却突然感到自己碰触到了什么。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n是什么?线?",block = true)] [Sticker(id="st1")] [delay(time=2)] [Sticker(id="st1", multi = true, text="交错纷乱的丝线从虚空中垂下,再重抵虚空。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_869_1#1$1",bstart=0.2,bend=0.7,duration=1)] [Delay(time=1.5)] [name="???"]......雇佣兵? [name="???"]很巧。非常巧。那就追上来吧。 [name="???"]奇怪的感觉就在这附近才是。 [Dialog] [PlaySound(key="$d_avg_humanchange")] [PlaySound(key="$d_avg_clothmovementsp",volume=0.6,delay=0.8)] [charslot(duration=1)] [Delay(time=1.5)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她的身影在一瞬间破灭无形,丝线纷飞消散,我全力伸出手去,抓住的却只是灰尘。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_4087_ines_1#9$1",focus="m")] [name="伊内丝"]人跑了?我就说,炸弹炸不死巫妖。 [charslot(slot="m",name="avg_4088_hodrer_1#7$1",focus="m")] [name="赫德雷"]不,还在附近。 [name="赫德雷"]我们得追上她。 [Dialog] [PlaySound(key="$d_avg_crowdrun", volume=1)] [charslot(duration=1)] [Delay(time=2.5)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(key="$formal_loop", volume=0.6)] [bgeffect(name="$eb_smog",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="m",name="avg_4087_ines_1#13$1",duration=1)] [delay(time=1.5)] [charslot(slot="m",name="avg_4087_ines_1#13$1",focus="m")] [name="伊内丝"]情况不太对,我们刚才没有到过这样的区域。 [name="伊内丝"]......这里的东西都没有影子,幻觉? [charslot(slot="m",name="avg_npc_412_1#13$1",focus="m")] [name="W"]好像有群大个子,就在山下。 [name="W"]......好夸张的剑,这些人怎么举得动的? [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="山?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这里不是一片平原吗?",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我顺着W的视线看下去,迷雾渐散,景象清晰。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我吞了口口水。",block = true)] [Sticker(id="st1", multi = true, text="\n乃至于忘记了战场上的一切。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [bgeffect] [charslot] [Background(image="bg_outcounty", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=2)] [name="萨卡兹旅人?"](古老的萨卡兹语)那座灰白的城市就在前面了,加把劲。 [name="萨卡兹旅人?"](古老的萨卡兹语)那里会收留我们,土石之子们已经在哀愁之地修建起了城墙。 [name="萨卡兹旅人?"](古老的萨卡兹语)卡兹戴尔,每一个音节都是一段苦旅。 [name="萨卡兹旅人?"](古老的萨卡兹语)它在哪里?我们从梦中离开,寻觅至此。 [name="萨卡兹旅人?"](古老的萨卡兹语)流亡时代已经结束了—— [charslot(slot="m",name="avg_npc_412_1#8$1",focus="m")] [name="W"]他们在说什么? [charslot(slot="m",name="avg_4088_hodrer_1#8$1",focus="m")] [name="赫德雷"]......很古老的萨卡兹方言。 [name="赫德雷"]“哀愁之地”,“灰白的城墙”。别的听不太懂,只能猜。 [charslot(slot="m",name="avg_npc_412_1#8$1",focus="m")] [name="W"]好像还提到了卡兹戴尔?哪一座? [Dialog] [charslot] [name="萨卡兹旅人?"](古老的萨卡兹语)谴罚氏族的炎魔霸迩萨,游侠领主奎隆都在接我们的路上了。 [name="萨卡兹旅人?"](古老的萨卡兹语)哦,还有他也在这里...... [name="萨卡兹旅人?"](古老的萨卡兹语)戈渎,“魔王”—— [charslot(slot="m",name="avg_4088_hodrer_1#4$1",focus="m")] [name="赫德雷"]—— [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这些名字我再熟悉不过,他们的传说我几乎可以背出来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我阅读的第一行萨卡兹文字就书写着这些人的故事,那部被反复抄写的史诗,至今还在卡兹戴尔的贫民窟里流传。",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_npc_869_1#9$1",bstart=0.2,bend=0.7,duration=0.5)] [Delay(time=0.7)] [name="???"]这些影子所诉说的,是第二座足以被称作城市的卡兹戴尔。 [name="???"]在最初的卡兹戴尔被神民和先民们摧残殆尽之后,上千年的时间里,卡兹戴尔都不过是篱笆和茅草堆积成的小小聚落。 [name="???"]脆弱,易毁,在殖民者的意志下,被一次又一次蹂躏,萨卡兹们也一次又一次流亡。 [name="???"]直至此刻,萨卡兹又一次积攒了力量,又一次重建......一座真正的城市。 [name="???"]他们离开如今被称为哥伦比亚的那一片荒原,来到泰拉的腹地,以此为生,以此为死。 [name="???"]然后......是背叛。是又一次东迁。没走出多远,青色的怒焰再一次遭到背叛。 [name="???"]萨卡兹的历史仿佛自那时起就被诅咒了一样。 [name="???"]历史奔腾往复,直到今天,不断毁弃和重建的城市依然在这附近兜兜转转。 [name="???"]而他们口中的这些名字,是那座城最初的几位魔王。 [Dialog] [charslot(slot = "m", name = "avg_npc_869_1#9$1",bstart=0.2,bend=0.7,focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_869_1#9$1",posfrom = "0,0", posto = "200,0",focus="n")] [charslot(slot = "m", name = "avg_npc_869_1#9$1",bstart=0,bend=0,duration=1.5,focus="m")] [delay(time=2)] [name="埃芒加德"]七千年前的,魔王们。 [charslot(slot = "m", name = "avg_npc_869_1#9$1",focus="n")] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这个巫妖是什么时候出现在我们面前的?她怎么会有这样的能力?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [delay(time=1)] [playsound(key="$d_avg_unsheathe")] [Sticker(id="st1", multi = true, text="我横起剑,挡在胸前。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n巫妖抬起了手。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot = "m", name = "avg_npc_869_1#9$1",focus="m")] [name="埃芒加德"]你们—— [charslot(slot = "m", name = "avg_npc_869_1#11$1",focus="m")] [name="埃芒加德"]你们是怎么弄出这些东西的? [Dialog] [charslot] [charslot(slot="m",name="avg_4088_hodrer_1#4$1",focus="m")] [name="赫德雷"]...... [charslot(slot = "m", name = "avg_npc_869_1#8$1",focus="m")] [name="埃芒加德"]鉴于这一座卡兹戴尔的历史意义和对后世的影响,这些魔王的传说确实传唱甚广。 [name="埃芒加德"]但这些流浪者?就连我们也没有这么细枝末节的......呃,记载。 [name="埃芒加德"]这甚至不是巫术......绝不是巫术,任何源石技艺都没办法达到这样的效果。唔,也不好说,但至少得是个历史学家。 [name="埃芒加德"]那是物理手段?利用雾气成像的投影仪?那对兄妹什么时候有这种技术了?藏私可不好! [name="埃芒加德"]嗯......也不太对。这些画面太接近记载的真相了,就算是技术手段,哪来的资料呀...... [name="埃芒加德"]那这确实是某种法术...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她的手在空中轻轻摆动着,像是在感受着什么,自顾自地钻研着眼前的色彩。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot = "m", name = "avg_npc_869_1#11$1",focus="m")] [name="埃芒加德"]但不属于已知的任何源石技艺范畴......甚至很有可能,不是源石技艺。 [name="埃芒加德"]很奇怪——巨兽吗?维多利亚要是想驯服巨兽参战,早该动手了吧...... [charslot(slot="m",name="avg_npc_412_1#13$1",focus="m")] [name="W"]这女人在干什么? [charslot(slot = "m", name = "avg_npc_869_1#9$1",focus="m")] [name="埃芒加德"]看来你们不是施术者。 [name="埃芒加德"]你们只是单纯炸了我心爱的小方块。坐在里面很舒服的。 [charslot(slot="m",name="avg_4088_hodrer_1#1$1",focus="m")] [name="赫德雷"]巫妖王庭的信使,埃芒加德女士,很抱歉用这种方式和您接触。 [charslot(slot = "m", name = "avg_npc_869_1#1$1",focus="m")] [name="埃芒加德"]......我不知道你们对巫妖是不是有什么误会,我真的没那么老。别这么毕恭毕敬。 [charslot(slot="m",name="avg_4088_hodrer_1#1$1",focus="m")] [name="赫德雷"]这恐怕也并非您的法术。 [charslot(slot = "m", name = "avg_npc_869_1#1$1",focus="m")] [name="埃芒加德"]我可没这样的本事,变出一群七千年前的流浪者出来。 [name="埃芒加德"]嗯......如果用法术刺激一下会怎么样呢?就用最基本的,一些小小的、通用的能量刺激...... [stopmusic(fadetime=2)] [Dialog] [charslot(slot = "m", name = "avg_npc_869_1#3$1",focus="m")] [Delay(time=0.5)] [PlaySound(key="$e_skill_ignite_cast", volume=0.6)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Delay(time=0.5)] [Dialog] [charslot(duration=1)] [playsound(key="$p_field_magloop",loop=true, volume=0,channel="a")] [SoundVolume(volume=1, channel="a",fadetime=2)] [Delay(time=1)] [playsound(key="$d_avg_snowstormlp",loop=true, channel="b")] [bgeffect(name="$eb_windburst",layer=1)] [Delay(time=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall",block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="狂风骤起。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [stopsound(channel="a", fadetime=3)] [Sticker(id="st1", multi = true, text="眼前的景象如潮水般消退。扭曲的景色恢复了正常。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n带着血色的巨石突兀出现在所有人面前。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [bgeffect] [stopsound(channel="b", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="43_g8_wildernesswarcircle", screenadapt="coverall",xScale=1.1, yScale=1.1,block=true)] [delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.6)] [BackgroundTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1,xTo=0, yTo=0, duration=15, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=2)] [name="伊内丝"]......这是什么? [name="伊内丝"]这片区域我三天前确认过,那时候可没有这些东西。 [name="伊内丝"]你们......喂,赫德雷,W,你们怎么了。 [Dialog] [delay(time=1)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="伊内丝没事,谢天谢地。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我的血在沸腾。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [charslot] [Image]